Wind of Marr
Calls forth the wind of Marr to regenerate the health, mana, and stamina of your group.
- Slot 1: Increase Current HP by 28 per tick
- Slot 2: Increase Current Mana by 22 per tick
- Mana
- 0
- Skill
- Stringed
- Casting Time
- 3s
- Recast Time
- 0s
- Fizzle Time
- 0s
- Resist
- Unresistable
- Range
- 0
- Location
- Any
- Interruptable
- Yes
- Short Buff Box
- Yes
- Target Type
- Caster Group
- Spell Type
- Beneficial
- Category
- Health/Mana, Regen
- Removable
- Yes
- Classes
- BRD/62
- Duration
- 2 ticks (12 seconds)
- Cast on you
- The wind of Marr renews your spirit.
- Wears off
- The healing wind fades away.